Combos are so fucking stupid

I was chatting with some bros on Facebook about the upcoming PC version of Killer Instinct that was announced at E3, and naturally whenever the topic of Killer Instinct arises, you have to talk about combos, and of course c-c-c-combo breakers.

I made a remark about how the reboot should allow for combo hit counter to exceed the three digit mark, as in the old Killer Instinct, the combo hit counter topped out at 99, regardless of how many hits you registered afterward.  I was quickly shown a video clip of the 2013 version of Killer Instinct that I wasn’t even aware even existed, and how not only has the combo hit counter exceeded the three digit mark, it’s surpassed the four digit mark.  The video is over 24 minutes long, and yep, the player in the video executes a combo that is 2,603 hits.

Two thousand, six hundred, and three hits.

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Re: Final Fantasy Meh-ven Remake

Impetus: E3 announcement that Final Fantasy VII is being remade occurs, people lose their shit.

The most interesting thing about this whole thing is seeing just how much this is dividing up my friends list on Facebook.  As usual, it’s a tale of extremes, because either people are rabidly excited for it, or they’re fiercely hostile towards the notion of this FF7 being remade.  And then there’s the passive-aggressive bickering amongst the two factions, as well as people like me who are more fascinated with the social chaos of it all, rather than the actual news itself.

Frankly, put me in the camp that is less than lukewarm about this announcement.  I feel that it’s more or less a copout by Squeenix to dust off a classic, pretty it up, and re-release it, rather than y’know, trying to come up with something new and innovative and make one more tick-mark closer to the inevitable Final Fantasy XX, which will basically mark the end of video games as a whole.

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Photos: MomoCon 2015, Friday

Without further ado, here are pictures I took from the Friday of this year’s MomoCon.

There aren’t a tremendous amount of pictures in general, because I’m a picky picture taker that gives favoritism towards friends, fandoms and nostalgia, and I have a tendency to pass over things I’ve seen before, unless I’m that enamored by them that much.

This particular day, I was using a wide-angle lens which is great at taking pictures at close range while still being able to get a wide expanse of view, but I’m an amateur that never practices, so the focusing on it was questionable sometimes.

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J.K. Rowling ripped off Castlevania II

MomoCon related: to all like two new visitors I may have of people looking for pictures of themselves, I’m currently in the midst of editing photos when I’m not writing about nonsensical stuff like this.  I didn’t take that many pictures at the convention, so check back later on this week, and they’ll all likely be up no later than week’s end.

Anyway, over the weekend, I found myself watching the tail end of Harry Potter: The Half-Blood Prince on television, and I had this amazing revelation, when Dumbledore was telling Harry the general idea of how Voldemort had immortalized himself by use of horcruxes.  And how all seven of them had to be located (and destroyed) so that Voldemort could be made mortal again, so that he could be vanquished once and for all.

Granted, I’ve seen the film before long before this past weekend, but I never thought about it until recently; but the revelation was that I had heard this exact plot before, and it was literally almost two full decades before Half-Blood Prince had even been released.  It’s basically the exact same concept as Castlevania II: Simon’s Quest.

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Xbox achievements are lame now

Back in the ancient days of the Xbox 360, I really enjoyed Xbox achievements. I spent way more time than I care to admit trying to lock down every single achievement in Left 4 Dead.

I used exploits to assist in beating Expert, I changed the difficulty to Easy to farm massive numbers of zombies to kill, and all sorts of tactics to nail down all available 1,000 gamer points.

There was once a night where I managed to wrangle together seven other people, and we played a patsy of a 4v4 game, where we all took turns trying to farm down achievements, such as the one that involved puking on all four survivors simultaneously, one special infected incapacitating all four survivors, and so forth.

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Updates required

As my annual aging draws nearer, I guess now is as good of time as any to bust out a good old fashioned “back in the day” kind of posts.  But over the weekend, I wanted to watch a stream of a League of Legends match because of course I would.  But instead of watching it on a computer screen, I figured why not watch it on my big screen television, because such a thing is possible?  So I turned on the XBOX One that I have no games for, because I basically plunked down $300 for a glorified app player, so I could log into Twitch and watch.

But first, there’s an updated that needed to be applied, and it was somewhere in the vicinity of 2.3 GB.  Even hardwired, that’s still a little bit of time to move that much data.  So I sit around with my thumbs up my ass waiting for this update to download and install, before finally, it’s completed.  Turns out that I don’t have Twitch installed on my XBONE, so I have to download that.  Update required.

So while Twitch is updating, I figure why the fuck not just get on my PC and just watch it on a monitor instead, so I turn on my computer, only to find out that there are now Windows updates that need to be installed, and my virus protection software has found updates and would like to apply them.

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The most frustrating game since Battletoads

The difference with Battletoads was that you had a very finite number of lives, and once you were out it’s game over, and there were no substantial number of continues.  And when that happened, your NES controller typically went through a wall, foot through the console, and you didn’t have to worry about giving the speedbike levels another shot, and you could move on.

And if it was anything like Battletoads/Double Dragon, the game itself was aware of when you used cheat codes, and penalized you at the end of the game subsequently.

The point is, Donkey Kong: Tropical Freeze was pretty much the most frustrating game I’ve played in ages.  If I were a kid completely devoid of discipline and Prozac, the WiiU control would have been destroyed at least 72 times by the time I finally beat the game, but it was my girlfriend’s (I know, right) system, and she would have ditched me at the curb if I did such.  Needless to say, it made me feel boiling levels of game rage that I didn’t know I even still had anymore.

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