Lately, I’ve been playing a lot of Summoner’s Rift games, because I’ve been swayed by the appeal of champion mastery, and the desire to get my favorite champions to a maximum level of “mastery.” Ultimately, my desire to “master” Jinx, because she’s one of my favorite champions, and my preferred role in the game is to be an AD carry.
I’ve avoided blind pick and draft modes, because there’s no surefire way to guarantee that I’ll get to play Jinx when I want to play Jinx, so I’ve been playing a lot of Team Builder, so that I can lock in Jinx, and it’ll pair me/fill me into a team that can accommodate. Playing Team Builder is pretty much the worst mode on the planet.
I’ve lost way more games than I’ve won while in Team Builder. And the nature of champion mastery is basically along the lines of “win and get like 10,000 experience points towards the champion, lose and you get like 42.” Regardless of how you do as an individual, the amount of points you get rests primarily on whether you win the game or not; like earlier on the day, I had a game, where I went 9/4/11 with Jinx, was easily the most useful player on the team, but on account of my team’s inability to win, I got 35 mastery points. The opposing AD carry who I killed six times, and a vastly less glowing KDA score, probably got like 4,235 mastery points, because they were carried to victory by an Ekko player who was vastly superior to my team’s inevitable Ekko player.
Continue reading “I’m never playing Team Builder again” →